VR-Enabled Instructional Design



Learning Technologies and Design Competencies



VR-Enabled Instructional Design


This project addresses the following competencies:

Goal 1: Designing and Development of Learning Systems

Objective 1.1 Students are able to design/develop learning and performance opportunities and systems including direct instruction, constructivist learning, collaborative work, and performance support.
Objective 1.2 Students are able to design/develop learning opportunities and systems for meaningful learning; promote student engagement in online learning environments; and select appropriate technology and learning objects to support learners.

Goal 3: Leadership and Social Responsibility To provide students with experiences to become socially responsible, reflective/sensitive on the interaction of technologies and society and act ethically in response to current and future challenges of emerging technologies for learning.

Objective 3.1: Students demonstrate technology leadership and knowledge of ethics as applied to current and future socio-technical context.

The final project for Intro to VR-enabled Instructional Design was to work with a group to design a cohesive learning space in virtual reality using OpenSim as the platform. I worked in a group of three people to design the environment, classroom space, and instructional materials having to do with space travel. The environment consisted of three learning spaces, connected via ports and walkways, appearing as mini planets on the surface of Mars. Each space provides instruction in different areas of space travel, included interactive elements, and allowed users to experience all of this in a virtual reality environment. Since OpenSim will not be available for this website, screen shots from that project will be used in lieu of a live VR environment.

Final Group Project - Journey to the Future: Exploration of the Red Planet

Video Tour of a Classroom Designed in VR